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Old Nov 08, 2007, 11:09 PM // 23:09   #1
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Default **Nov Skill Update Discussion**

Edit by Billiard: Here is a list of the posted changes, let's try to keep all the discussion on the update in this one thread:

Quote:
Assassin

* Recall Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.
Dervish

* Mystic Healing Mystic Healing: decreased heal amount to 5..65.

Elementalist


* Shell Shock Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.

Mesmer

* Conjure Nightmare Conjure Nightmare: decreased Energy cost to 15.
* Shrinking Armor Shrinking Armor: increased Health degeneration to 1..4.
* Signet of Illusions Signet of Illusions: fixed a bug that allowed this Signet

Monk

* Blessed Light Blessed Light: increased heal amount to 10..140.
* Cure Hex Cure Hex: now affected by Healer's Boon.
* Glimmer of Light Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10..115.
* Healer's Boon Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10..55 seconds and no longer ends after a number of Spells are cast.
* Healing Breeze Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4..9.
* Healing Ribbon Healing Ribbon: now affected by Healer's Boon.
* Heal Party Heal Party: increased heal amount to 30..90.
* Light of Deliverance Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5..70; now affects all party members regardless of Health.
* Restful Breeze Restful Breeze: increased duration to 8..18 seconds.
* Vigorous Spirit Vigorous Spirit: decreased casting time to .25 seconds.
* Word of Healing Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25..150; decreased recharge time to 3 seconds.

Necromancer

* Oppressive Gaze Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
* Weaken Armor Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5..20 second[s]."

Ranger

* Energizing Wind Energizing Wind: increased Energy cost to 15; decreased duration to 30..90 seconds; decreased Spirit's level to 1..6.
* Fertile Season Fertile Season: increased Energy cost to 15; decreased Health bonus to 50..150; decreased armor bonus to 8.
* Magebane Shot Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."

Ritualist

* Ancestors' Rage Ancestors' Rage: this Skill is no longer considered an Enchantment.
* Spiritleech Aura Spiritleech Aura: fixed a bug that swapped duration and effect time.
* Weapon of Warding Weapon of Warding: increased duration to 5..10 seconds.
* Splinter Weapon Splinter Weapon: functionality changed to: "For 20 second[s], target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage on up to 3 adjacent foes."
* Sundering Weapon Sundering Weapon: increased duration to 5..20 seconds.

Warrior

* Body Blow Body Blow: now works properly with scythes.
* Symbolic Strike Symbolic Strike: now works properly with scythes.

notes

* The update notes are ambiguous about whether the duration increase for Sundering Weapon affected the duration of the Weapon Spell itself or the Cracked Armor condition inflicted by it. The duration increase was for the condition.
* The skill type of Ancestors' Rage was changed from Enchantment Spell to Skill.
i was looking in riverside (dont ask why) but i found a thread of some importance.
apparently izzy posted this up on his page but deleted it relatively quickly. heres a copy and paste of the whole of the OP's post

__________________________________________________ _______________
Looks all good for monks, my favourite skills have been increased.
http://wiki.guildwars.com/wiki/Game_updates
That is today im guessin this information is correct. its not yet on the guildwars.com site

EDIT: Thats so weird. Izzy has deleted what was posted.

good job i managed to copy it.
http://wiki.guildwars.com/index.php?...8&oldid=490388

Skill Updates
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin
Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.
Dervish
Mystic Healing: decreased heal amount to 5..65.

Elementalist
Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.
Mesmer
Conjure Nightmare: decreased Energy cost to 15.
Shrinking Armor: increased Health degeneration to 1..4.
Signet of Illusions: fixed a bug that allowed this Signet to stack with itself.

Monk
Blessed Light: increased heal amount to 10..140.
Cure Hex: now affected by Healer's Boon.
Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10..115.
Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10..55 seconds and no longer ends after a number of Spells are cast.
Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4..9.
Healing Ribbon: now affected by Healer's Boon.
Heal Party: increased heal amount to 30..90.
Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5..70; now affects all party members regardless of Health.
Restful Breeze: increased duration to 8..18 seconds.
Vigorous Spirit: decreased casting time to .25 seconds.
Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25..150; decreased recharge time to 3 seconds.

Necromancer
Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5..20 second[s]."

Ranger
Energizing Wind: increased Energy cost to 15; decreased duration to 30..90 seconds; decreased Spirit's level to 1..6.
Fertile Season: increased Energy cost to 15; decreased Health bonus to 50..150; decreased armor bonus to 8.
Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."

Ritualist
Ancestors' Rage: this Skill is no longer considered an Enchantment.
Spiritleech Aura: fixed a bug that swapped duration and effect time.
Weapon of Warding: increased duration to 5..10 seconds.
Splinter Weapon: functionality changed to: "For 20 second[s], target ally has a Splinter Weapon. Target ally's next 1..5 attacks deal 5..50 damage on up to 3 adjacent foes."
Sundering Weapon: increased duration to 5..20 seconds.

Warrior
Body Blow: now works properly with scythes.
Symbolic Strike: now works properly with scythes.
PvE-Only Skills
Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.

Miscellaneous
Added a trophy to the Great Temple of Balthazar to commemorate the current winners of the 2007 $100,000 Tournament Series.
Removed the Celestial Tournament season PvP trophy from the Great Temple of Balthazar.
Fixed an exploit in Regent Valley that allowed players to kill pet bears repeatedly to obtain multiple ale rewards from the Bear Hunters.
Moved a patrol of Stone Summit Dwarves who often traveled too close to the entrance in Duncan the Black's level of Slaver's Exile.
Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks.
Retrieved from "http://wiki.guildwars.com/wiki/Game_updates/20071108"
__________________________________________________ _______________

-Recall... i dont really think this will fix it.

-Conjure Nightmare - quite a nice solution. could have also been done by capping energy gained from auspicious to 35 or something

-glimmer is looking really nice. will be fun using this with DS
-Blight is meh... its still to expensive, i woulda preferred the -5 energy clause.
-Healers boon looks broken if its not scaled with the recharge.
-Heal party seems pretty nice... should be 10 energy for a monk to use it imo
-LoD: i dunno about this one...
-WoH... lol? i woulda been fine with a target self but the buff for the heal seems abit much... like really...

-OG change is meh... wasnt really nessassary bspike is pretty weak as it is

-EW change looks like fun. byebye RaO.
-Magebane looks really attractive now, i like the look of this skill.

-Ancestors Rage... thanks for bringing back the stupidest spike ever to grace the face of guildwars... like really... thanks...
-Weapon of Warding is a nice change. brings back more possibilities on /rt classes.
-Splinter weapon: 2 adjacent foes i think.

some of this supposed update looks good but some of it just looks OVERKILL.

opinions?
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Old Nov 08, 2007, 11:18 PM // 23:18   #2
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I don't understand the ancestor's rage change. Is the only difference that it doesn't trigger dervish mysticism anymore or am I missing something.

LoD change is OSHI- Probably the most important change of the lot, that's going to shake crap up.
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Old Nov 08, 2007, 11:22 PM // 23:22   #3
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Despite the large number of changes, it really feels cosmetic.

Sure the recall change will hurt some teams, but the biggest gimmick (read: sineptitude) does not run with recall. Shell shock change just makes it better to spike with blockway. Conjure nightmare is a very cosmetic change to sineptitude. Opp Gaze change won't affect bspike much, andorogon's is a better choice to change. EW/FS changes don't solve sway problems really, but whatever. Warding change is nice, and it'll make rit runners much stronger.

Monks: This is so interesting that it gets a new section. I like the changes to BL, Glimmer, Healers boon, WoH. The BL change could've been different, because with the other buffed elites, it still won't see play probably. Glimmer gets a nice 30 point heal buff, and WoH gets an insane 50 point buff. Glimmer change probably won't make it see much play, but who knows. WoH will hopefully see play over ZB despite being in the weaker heal line (simply because of the massive heal and strong stand healing presence). I'm guessing the HB-Heal party is the new meta izzy wants to see in terms of party healing, since he buffed those two (heal party by 10 points), and nerfed LoD into oblivion (an elite weaker heal party, ok).

Restful breeze might be interesting now in gank situations. I don't understand the heal breeze and vig spirit buff though. Skills like those aren't going to see play outside of wammos and bad RA monks with those changes. I guess he wants to bring back the ether prod heal party spammer with heal breeze? :O

Conclusion: the most broken sineptitude is still broken, blockway is stronger than ever, and monks are going to change their builds. But it's ok, they fixed winds so I can use it in PvE.

Last edited by Div; Nov 08, 2007 at 11:25 PM // 23:25..
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Old Nov 08, 2007, 11:36 PM // 23:36   #4
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Erm, like, Why should I use LoD over heal party?
Its cheaper, but it heals for less, and recharges slower. decreasgin its efficiency was enough to me.
I want to try WoH now, it's going to replace GoH on most of my bars (at least in pve)

I'm sad about oppressive gaze, I mean it's still a nice spike, with a 2 secs casting time and easy to disrupt. as holymasamune said, agorodon's gaze is the one needing a hit.

I really don't know about recall, you're supposed to be safe once you canceled it. Add a "no teleport if stripped" clause?

Ho and mystic healing doesn't really need a nerf. It needs a full bar and a shit load of enchantments to become "overpowered" and it easily dealt with.

Last edited by Turbobusa; Nov 08, 2007 at 11:47 PM // 23:47..
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Old Nov 08, 2007, 11:36 PM // 23:36   #5
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WTB nerfs: Warmonger's, Ineptitude/Clumsiness, Deadly Paradox.

And also "Removed HB maps from TA rotation forever."
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Old Nov 08, 2007, 11:56 PM // 23:56   #6
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bye bye LoD.

Deadly Paradox, SP, Trees etc...???

I shall now quote myself.

Quote:
Originally Posted by Sinful Doom
I'm 99% certain I'll log on the day of the update, look at the changes to Recall, scratch my head again and log out.
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Old Nov 09, 2007, 12:08 AM // 00:08   #7
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Quote:
Originally Posted by Sab
WTB nerfs: Warmonger's, Ineptitude/Clumsiness, Deadly Paradox.

And also "Removed HB maps from TA rotation forever."
Izzy only cares about the HB sins and TF2. He could careless about TA, how broken sineptitude is in GvG, or anything else.
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Old Nov 09, 2007, 12:13 AM // 00:13   #8
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The change to Recall nerfs the HB builds where it was 3 heroes and a monk human, with the monk just recalling everywhere, avoiding all fights, and winning on morale alone. Really retarded. A monk unable to heal for 10 seconds is a dead one.

Two second casting of LoD? You've got to be kidding me. I can understand dropping the heal amount, but a simple party-wide ELITE heal at 2 seconds? Does any other useful monk elite have a two second casting time? (I checked GuildWiki, Unyielding Aura has 3 seconds, Life Barrier has 2 seconds, AND THAT'S IT) Thanks for successfully proclaiming "YEAH, WE HATE MONKS, GOGO RT AND N/RT HEALERS" from the mountaintops. Or maybe I'm overreacting and the shakeup to monk builds will be quite interesting.

The nerf to the spirits may nerf pure spiritway, but the new "modded spiritway" likely won't feel that much pain. Stupid noobs and their morphing no-skill-required builds...

And the nerf to Mystic Healing is deserved. There are TA teams with an Arcane Zeal Dervish that does nothing but spam heals and the entire team stays alive. Way overpowered, good nerf.
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Old Nov 09, 2007, 12:44 AM // 00:44   #9
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Now that LoD is gone more splits will be in GvG.

I like it honestly but that's my play style. Its either nerf it all the way or after many nerfs it be outclassed by something else.

I like the boost to glimmer and other scrimmage builds. WoH still won't be used with ZB + GoH.

Bad change to Blight. The heal is not the issue its the cost.
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Old Nov 09, 2007, 12:55 AM // 00:55   #10
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Quote:
Originally Posted by twicky_kid
I like the boost to glimmer and other scrimmage builds. WoH still won't be used with ZB + GoH.
You sure? WoH can now self-target and has a huge heal even without adding the conditional part. On under 50% targets, it's way over a 200 heal without adding in DF for 5 energy.
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Old Nov 09, 2007, 12:56 AM // 00:56   #11
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So, hello Healer's Boon monks as the new forced meta.




Booooring.
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Old Nov 09, 2007, 01:06 AM // 01:06   #12
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How the hell are those instagib sins keep avoiding changes is just completely beyond me. I expected tigers to get changed to 1 sec @ 0 strength at least

Last edited by Whammo; Nov 09, 2007 at 01:09 AM // 01:09..
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Old Nov 09, 2007, 01:08 AM // 01:08   #13
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The lack of a Mel's Derv nerf is disappointing.

I think a better change to Healing Breeze would've been to add a modest base heal upon casting in addition to the regen.

At least Magebane Shot looks amusing.

Quote:
Originally Posted by TheOneMephisto
I don't understand the ancestor's rage change. Is the only difference that it doesn't trigger dervish mysticism anymore or am I missing something.
I believe this makes it so Ancestor's Rage will end before an E/Rt can shadow-step in with Ride the Lightning, since they really need the 20% enchant mod to get the spike to work due to aftercast.
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Old Nov 09, 2007, 01:19 AM // 01:19   #14
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Quote:
Originally Posted by holymasamune
Izzy only cares about the HB sins and TF2. He could careless about TA, how broken sineptitude is in GvG, or anything else.
Umm...................

Quote:
Conjure Nightmare: decreased Energy cost to 15.
Guess it could just make inept+clumsiness mesmers run a new skill for emananage, but he's obviously addressing that issue at least.
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Old Nov 09, 2007, 01:19 AM // 01:19   #15
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wow healers boon got a serious buff. You wont even need to spec so high in healing prayers anymore because of the +50% healing you get from it. We might be seeing healers boon HP heal/prot hybrids with heal other in place of infuse.

healers boon
heal other
heal party
dismiss/mend condition
protective spirit
dwaynas kiss/cure hex
holy veil
glyph of lesser energy

Word of Healing got an nice huge buff too i wonder what that bar might look like

infuse
Word of healing
dwaynas kiss/cure hex
dismiss/mend condition
protective spirit
heal party
holy veil
glyph of lesser energy

*good change to conjure nightmare... indirectly hits the inept/clumsi spammers by reducing the amount of energy they get from auspicious incantation... not quite sure if its enough though, can someone figure out the new numbers im too lazy.

*shell shock and weaken armour... not sure why these were buffed... i think izzy it trying to push his new condition into the meta for some reason. Perhaps enfeeble+weaken armour necros could be viable midliners now? (just spouting off ideas from the top of my head dont crucify me)

edit: just made a necro bar

wail of doom
enfeeble
weaken armour
glyph lesser
ward melee
[spike skill of some sort - desecrate enchantments?] or [gaze of contempt] maybe [envenom enchants]?
[free slot] maybe [defile enchantments?]
rez sig


*quite a nice hit to Energising winds
... 15e and much less health than before.

*splinter weapon - exactly the change i would have done. Hope its enough.

Lastly.

*ancestors rage - is no longer an enchant.

i really hope this doesnt stack again.

please

/pray

Last edited by Lorekeeper; Nov 09, 2007 at 01:32 AM // 01:32..
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Old Nov 09, 2007, 01:27 AM // 01:27   #16
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GW has just been updated ... looks like its official.
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Old Nov 09, 2007, 01:30 AM // 01:30   #17
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It was not deleted just hidden a bit.

Game Updates>November>Catagory:November 2007 Updates>Game updates/20071108

or the link: http://wiki.guildwars.com/wiki/Game_updates/20071108
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Old Nov 09, 2007, 01:35 AM // 01:35   #18
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Quote:
Originally Posted by holymasamune
Izzy only cares about the HB sins and TF2. He could careless about TA, how broken sineptitude is in GvG, or anything else.
I'm a little confused on their stance towards TA. On the one hand, they're trying to improve TA by adding new modes (which work in theory, but fail miserably in practice). But on the other hand, there's been little to no effort in skill-balancing for TA. I'll just say that if they're ever considering fixing TA again, they should start off by killing the C-Space builds that are plaguing the meta.
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Old Nov 09, 2007, 01:36 AM // 01:36   #19
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LoD got Ether Renewal'd lol
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Old Nov 09, 2007, 01:43 AM // 01:43   #20
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Quote:
Originally Posted by Living Parasite
LoD got Ether Renewal'd lol
wtb all the posts of people who claim Anet no longer wants to nuke skill's out of use.
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